Human-Computer Interaction (HCI) is the region of intersection between the social and behavioral sciences, and information technology. It provides a challenging test domain for applying and developing social theory and a stringent source of constraint for creating and evaluating new information systems.
CHCI members are collaborating with TORC Robotics and TU Darmstadt to participate in the DARPA Robotics Challenge, a competition designed to accelerate innovation in humanoid robotics. Teams must use semi-autonomous robots to complete tasks in simulated disaster scenarios under time and bandwidth constraints. CHCI researchers are designing the human operator interface to enable collaboration between the operator and the robot.
Alex Endert was awarded the first annual IEEE VGTC Best Doctoral Dissertation Award. The award was presented at the IEEE VIS Conference in October 2013. ...
Congratulations to Ji-Sun Kim, 2012-2013 PHD graduate of our department with co-advisors Denis Gracanin and Francis Quek, on being named 2nd place winner of the A ...
VT CHCI graduate student Ji Wang, alumnus Sheng Guo and professor Chris North along with graduate student Jian Zhao from the University of Toronto, have won the grand prize of the
Presenter: Panagiotis Apostolellis
Abstract: Free-choice or informal learning has gained considerable ground in education during the last years, either through online platforms, serious games, or interactive museums. Informal learning spaces provide ample opportunities for students to learn contextually, socially, and in an entertaining manner as long as available technologies are integrated. Additionally, virtual reality environments in the form of 3d games have become so widely available that most teenagers are nowadays avid games and can interact proficiently with such systems. Thus, we have conducted an empirical study with middle school students in groups of three watching or playing a computer 3d game about olive oil production on a large display. Students had to either watch someone play the game or they had to play together using Xbox controllers to navigate an olive oil factory and produce olive oil by operating collaboratively all the machinery involved in the process. Preliminary findings have not confirmed our hypothesis that group collaboration with increased game control will afford greater learning compared to the passive condition, which is the norm in groups of students visiting such technology-enhanced spaces. We will also discuss our findings about measures of game experience (immersion, challenge, affect, etc.) and social presence and how we expect them to affect the results, once all data have been gathered.
Bio: Panagiotis Apostolellis is a PhD candidate of Computer Science at VT working under the guidance of Dr. Doug Bowman at the Center for Human Computer Interaction. His working experience in an interactive museum for more than a decade intrigued his interest to explore how the combination of various commodity technologies can be exploited for the benefit of informal learning, specifically for groups of school-age students. Before joining his former occupation at the Foundation of the Hellenic World in Athens (Greece) and Virginia Tech, he completed a BSc in Electrical Engineering (Patras, Greece) and a MSc in Human-Centered Computer Systems at Sussex University (UK).